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1.0
SozBots Event Information
SozBots is a single weight-class
competition consisting of sixteen oz remote controlled robots. Legged robots can be granted a weight bonus. The
event is a double elimination format with a robot melee afterwards. The
double elimination events are 2 minutes long and either knockout or judges
points will decide a winner.
2.0
Arena Specifications
2.1 Arena
Floor
2.1.1
Size is 5 ft x 5 ft
2.1.2
Material: Steel
2.1.3
Surface is sanded flat and painted with Glidden
Universal Gray Latex Flat Evermore Interior Paint from Home Depot.
2.1.3.1 Paint to be applied with 1/2" NAP semi-rough roller
2.2 Arena Walls
2.2.1
6" high polycarbonate walls surround the arena. The thickness of
the
polycarbonate will be a minimum of .125"
2.2.2
Two 12" openings shall be located in center of the 2 neutral
walls.
2.2.3
External uprights that do not extend above the height of the wall
shall
support the polycarbonate. The construction of the walls will
not
place any part of the upright inside the arena.
2.3 Starting Circles
2.3.1
A red and blue starting circles will be outlined on the arena floor
with
red and blue paint.
2.3.2
The inside diameter of the starting circles will be 12 inches in diameter
be centered on opposing, non-neutral walls.
2.4 Arena Placement
2.4.1
The arena shall be placed on a support table such that the
support
table is at least 4 inches below the level of the arena floor.
2.4.2
The arena floor shall be placed at a height of 3 ft off the room
floor.
2.5 Arena Enclosure
2.5.1
The arena shall be enclosed by 1/8" or thicker polycarbonate at a
minimum
of 7 ft by 7 ft. by 3 ft tall. The enclosure can be hinged
to
allow for easy access to the arena. The enclosure may be
made
bigger to allow for space around the walls to facilitate
robots
getting tossed over the wall.
2.5.2
The arena enclosure cannot have any joint gaps larger than
1/16"
to ensure spectator and operator safety.
2.6 Game Clock
2.6.1
A stoppable timer shall be used to time the events. The clock will
either
be in full view or kept in the hands of an official.
2.7 Standing positions
2.7.1
The robot operators will stand on the room floor directly behind
their
starting circle.
2.7.2
Judge(s) will stand behind openings on one neutral wall.
3.0 Double Elimination Format
The double elimination
event will place the robots into the arena 2 at a
time until a single winner emerges. Winning robots will advance to
the
next round; losing robots in the winners bracket will get automatically
placed in the losers bracket. If one robot loses twice, it is eliminated
from
the competition. The winner of the losers bracket will face the winner
of
the winners bracket. The losers bracket winner must beat the winners
bracket winner twice to win the championship. The winners bracket
winner must only beat the losers bracket winner once to win the
championship.
3.1 Pre-Fight
3.1.1
Robots will be placed in the arena in the starting circle. All parts
of the robot must be contained inside the starting circle.
3.1.2
The arena enclosure will be made ready to fight.
3.1.3
Each robot must have all electric motors stopped. No external
component
of the robot can be moving.
3.1.4
All flame devices cannot be emitting an external flame.
3.1.5
Operators will be allowed to check their radio by moving the
robot
without leaving the starting circle only after the arena
enclosure
has been made ready to fight.
3.2 Fight
3.2.1
Any robot that no longer functions or is immobilized shall be
declared
the loser.
3.2.2
Any robot that cannot demonstrate when requested a continuous
linear travel of 1 inch in 1 second shall
be declared immobilized.
See
mobility requirement in RFL Ruleset.
3.2.3
The first robot that touches the outer floor first shall be declared
the
loser.
3.2.4
Robots will be asked to stop pinning another robot after 15
seconds.
If robots don't comply within 5 seconds after the
request,
they will be disqualified.
3.2.5
If robots become unable to separate, the clock will stop and an
official
will separate them. The robots will maintain the same
orientation
they were in at the time of the clock stopping and
separated
by at least 1 inch but no more than 2 inches.
3.2.6
If a robot is upside down at the time of the clock stop, they will
remain
upside down.
3.2.7
If a robot is on the verge of falling out of the arena at the time of
the
clock stop, they will be placed in the arena directly in front of
the
arena opening such that the entire robot is inside the arena.
3.2.8
At no time during a fight shall any person or object other than the
robot
enter the arena enclosure with the exception of an official.
3.2.9
If the arena or another robot catches fire, the match will be
stopped
until the fire is extinguished. The clock will be stopped
and
restarted after the arena has been made safe.
3.3 Post-Fight
3.3.1
After a winner is declared or if 2 minutes of fight is finished, the
robots
operators will be asked to be stop all motion on their
robots.
3.3.2
If after 2 minutes there is no winner, the judge(s) will be allowed
to
inspect the robots before anyone else touches them.
3.3.3
After inspection, the arena enclosure will be opened or removed
to
allow removal of the robots and further inspection by judge(s).
3.3.4
The arena floor will be brushed clean if it has become
excessively
dirty.
3.3.5
The judge(s) will be given 5 minutes to decide a winner.
4.0
Robot Melee
The robot melee is a 3-minute
free-for-all battle where the last robot
standing wins. Typically 8 robots will be placed in the arena for
each
round. Depending on the number of robots eligible for the melee, at
least
1 and up to 4 of the robots will advance to the next melee round.
In the
final melee round, one robot will be crowned as the champion.
The breakdown is as follows:
| |
First Round |
Second Round |
Third Round |
| # Robots Entering Melee |
#
of Heats |
#
Robots in each heat |
#
Robots advancing in each heat |
#
of Heats |
#
Robots in each heat |
#
Robots advancing in each heat |
#
of Heats |
#
Robots in each heat |
4-8
9-16
17-32
33-64 |
2
2
4
8
|
4
8
8
8 |
2
4
2
2 |
1
1
1
2 |
4
8
8
8 |
4 |
1 |
8 |
The number of robots entering
the melee will be evenly divided into each
heat so that each heat in the first round has roughly the same number
of
robots. Robots will be randomly assigned into the heats.
4.1
Pre-Fight
4.1.1
Robots will be placed evenly spaced around the center.
4.1.2
The arena enclosure will be made ready to fight.
4.1.3
All robots must have all electric motors stopped. No external
component
of the robot can be moving.
4.1.4
All flame devices cannot be emitting an external flame.
4.1.5
Operators will be allowed to check their radio by moving the
robot
without encroaching on the other robots.
4.2 Fight
4.2.1
Any robot that no longer functions or is immobilized shall be
eliminated.
4.2.2
Any robot that cannot demonstrate when requested a continuous
linear travel of 1 inch in 1 second
shall be declared immobilized.
See
mobility requirement in RFL
Ruleset.
4.2.3
Any robot that touches the outer floor shall be eliminated from
the
round.
4.2.4
Robots will be asked to stop pinning another robot after 15
seconds.
If robots don't comply within 5 seconds after the
request,
they will be eliminated.
4.2.5
At no time during the fight shall any person or object other than
the
robot enter the arena enclosure with the exception of an
official.
4.2.6
If the arena or another robot catches fire, the match will be
stopped
until the fire is extinguished. The clock will be stopped
and
restarted after the arena has been made safe.
4.3 Post-Fight
4.3.1
After 3 minutes, the melee is finished, the robot operators will be
asked
to be stop all motion on their robots.
4.3.2
The judge(s) will decide who is moving on to the next round. Any
robot
that has been eliminated will not continue to the next
round.
4.3.4
The arena floor will be brushed clean if it has become
excessively
dirty.
4.3.5
The judge(s) will be given 4 minutes to decide the winner(s).
5.0
Robot Construction Regulations -
SEE RFL RULESET
Note: Due to the arena
opening being 13" wide, all robots must not be sized so that it may not
fit thru the openings. Therefore, all robots must start the round
completely inside the starting circle, which is 12" in diameter.
6.0
Robot Inspection
Robots will be required
to pass a series of safety and weight inspections
before they are allowed to compete.
6.1 Safety Inspection
6.1.1
Robots will be required to complete a safety inspection to ensure
the
construction regulations are adhered to.
6.1.2
After a robot passes inspection, any modifications to the robot
must
conform to the construction regulations
6.2 Weight Inspection
6.2.1
Robots will be required to pass a weight inspection. The robot
cannot
weigh more than the posted limits.
6.3 Starting Circle Inspection
6.2.1
Robots will be required show their robot's starting configuration to
ensure it can fit within the 12" diameter
starting circle.
6.4 Post-Fight Weight Inspection
6.3.1
A competitor may ask for a post fight weight inspection in which
case
both robots will be check for weight violations.
7.0
Judging
Judges will serve as the
enforcers of the rules during the event and also
may be performing the inspection. Judges decisions are final.
7.1 Judges
7.1.1
There will be 3 active judges at all times.
7.1.2
Judges may rotate in and out to provide breaks.
7.1.3
Judges cannot be competitors in the event.
7.2 Scoring fights
7.2.1
To determine a winner, each judge will award a total of 1 point to
the
competitors based on the following considerations:
7.2.1.1
Which robot that does the most damage?
7.2.1.2
Which robot that has the best strategy?
7.2.1.3
Which is the most aggressive robot?
7.2.2
All the judges' points will be added up and the robot with the
majority
of points will be declared the winner.
7.3 Single Judge Provision
7.3.1
If needed, a single judge will be allowed to judge an event. If
elected,
the entire event will only have one judge.
7.3.2
Judges may rotate in and out to provide breaks.
7.3.3
Judges cannot be competitors in the event.
7.3.4
The judge will award 3 points as follows:
7.3.4.1
1 point for damage, given to the robot that does the most damage
7.3.4.2
1 point for strategy, given to the robot that has the best strategy.
7.3.4.3
1 point for aggressiveness, given to the most aggressive robot.
8.0
Fun Requirement
8.1 Have Fun!
8.1.1
SozBots is about getting together with friends and having a good
time.
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